Website powered by
Sara Laubscher
Sara Laubscher
3D Artist and Concept Artist
Cape Town, South Africa

Summary

Sara is a digital artist and illustrator based in Cape Town.

She has worked as a concept artist, 3D asset artist and 3D scanning artist on films such as Deep Blue Sea 3 and Black Beauty. Currently she is working as a lead texturing artist and environment concept artist for the game Broken Roads with Drop Bear Bytes studio.

Sara is involved in illustration work for projects such as The Sound of Contagion with Oxford University and UdK in Berlin.

In her free time she is building up a community of artists online through Discord and Instagram.

Skills

Concept ArtEnvironment Design3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLightingTexturingCharacter Designset dressingset layout

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unity
Unity
Quixel Bridge
Quixel Bridge
Quixel Megascans
Quixel Megascans
Houdini
Houdini
PFTrack
PFTrack
Jira
Jira
3DEqualizer
3DEqualizer
RealityScan
RealityScan
After Effects
After Effects
Premiere
Premiere
Mari
Mari
Procreate
Procreate
R3DS Wrap
R3DS Wrap
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Nuke
Nuke

Reel

Productions

    • Video Game
      Broken Roads
    • Year
      2023
    • Role
      2D & 3D Artist
    • Company
      Drop Bear Bytes
    • Movie
      Black Beauty
    • Year
      2020
    • Role
      Asset Artist
    • Company
      Blackginger
    • Movie
      Monster Hunter
    • Year
      2020
    • Role
      Camera Tracking Assistant, Scan Cleanup, Roto Artist
    • Company
      Blackginger
    • Movie
      Deep Blue Sea 3
    • Year
      2020
    • Role
      Asset Artist, Gore Artist
    • Company
      Blackginger
    • Movie
      Undone
    • Year
      2019
    • Role
      Art Director, Character Artist, Set Dressing, Director of Photography, Lighting, Modeling, Texturing
    • Company
      The Animation School

Experience

  • 2D & 3D Artist at Drop Bear Bytes
    London, United Kingdom
    June 2018 - Present

    2D/3D artist focusing on character texturing and environment props, as well as lead environment concept artist for the Broken Roads game.

  • Asset Artist at Blackginger
    Cape Town, South Africa
    January 2018 - January 2020

    I worked as a 3D artist where I created characters, creatures and environment assets for film and advertising. Some of my roles included Cleaning up 3D scans of actors, sculpting, retopologizing and texturing characters and props for the Houdini pipeline.

  • 3D Artist at Lung
    Cape Town, South Africa
    November 2018 - January 2019

    Short term project where I created characters, props and environments for a 3D short film.

  • Intern at BlackGinger
    Cape Town, South Africa
    February 2018 - August 2018

    I cleaned up 3D photogrammetry scans of characters and environments for Monster Hunter as well as worked as a roto and compositing intern.